The Game Design and Technology programme is uniquely customized to fit companies’ needs for highly skilled programmers understanding the importance of gameplay and user experience. Through a combination of theoretical knowledge and practical group projects, students are given the skill set need to work within either game companies or other technical companies developing interactive simulations, but also supporting those that wish to start their own game studios.
Building on international research in games and computer science with over a decade’s experience in programming course related to games, the international master programme Game Design and Technology provides students with the necessary technical skills to develop and expand game engines that are customized towards the gameplay needs and wishes of players and gamers.
The creation of modern computer and video games relies heavily on the development of high performance game engines that let players experience a rich and meaningful gameplay. This can range from having hyper-realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations. In all these cases, the success and enjoyment of a game need to be built on a robust and efficient implementation of a game engine.
The Game Design and Technology is built to provide students with these skill sets, allowing them to both work in the game industry and in other technical industries that make use of highly complex and interactive simulations and animations, e.g. the automotive industry and companies making extensive use of virtual reality systems.
The core courses in the Game Design and Technology programme provide students with the skills required to build both small and large game engines together with an understanding of how to find, test, and evaluate gameplay suitable for the intended target audience.
Based on this foundation, the elective courses available to students give them a wide range of possible technical specializations they can focus on or a chance to strengthen skills in design or user experience. Examples of elective courses include Algorithms for Machine Learning and Inference, Compiler Construction, Fluid Mechanics, Information visualization, Mobile Computing, Real-Time Systems, and User analytics. The education finishes with master thesis projects during which students can either work practically at companies with research topics or explore them more theoretically in an academic environment.
Requirements: Bachelor's degree 180 credits including an independent project (degree project) of at least 15 credits or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent. 7.5 credits in linear algebra. Knowledge in programming with a minimum of: 4.5 credits object-oriented development, 7.5 credits model- or process-driven software development, 7.5 credits algorithms and data structures, and 15 credits practical project. Applicants must prove their knowledge of English: English 6/English B from Swedish Upper Secondary School or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
Selection: Selection is based upon the number of credit points from previous university studies, maximum 225 hec.
Application fee: 900 SEK
Full programme cost: 273 800 SEK
First payment: 68 450 SEK
EU/EEA citizens, Swedish residence permit holders and exchange students do not pay fees. More information on: http://www.universityadmissions.se
Suzana Plancak Jeremic, tel: 031-772 1071, e-post: email@example.com
Department of Computer Science and Engineering
Visiting address: Rännvägen 6 b