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Game Engine Architecture

Master's level | 7.5 credits | Course code: DIT455

The course is not given as a stand-alone course this academic year, but can be included in the program/course package. For information contact the department.

About the Course

The course aims to give an understanding of components in modern interactive simulation engines.

The modeling and implementation of the fundamental components of game engines and interactive simulations is the core of the Game Architecture Engine course. The course focuses mainly upon 3 dimensional systems although other types of game engines and simulation are mentioned. The visual components of these systems are central for the course but other important areas such as networking, artificial intelligence and physics simulations are covered by the course. 

More Information

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Course Syllabus


Tuition Fee

Please contact the department.
EU/EEA citizens, Swedish residence permit holders and exchange students do not pay fees. More information on:

Study Guidance

Tina Mathé E-post:, tel: 031-772 1071


Department of Computer Science and Engineering
41296 Göteborg

Visiting address: Rännvägen 6 B

Page Manager: Pontus Sundén
Last update: 2/18/2020 2:41 PM

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Page Manager: Pontus Sundén|Last update: 10/16/2018

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Utskriftsdatum: 2020-07-02