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Computer Graphics, Advanced Course

Master's level | 7.5 credits | Course code: DIT226

The course is not given as a stand-alone course this academic year, but can be included in the program/course package. For information contact the department.

About the Course

The course aims to deepen and broaden the knowledge about three dimensional
computer graphics. It is a follow-up course to an introductory course in computer
graphics, that gives the students a chance to dig deeper into particular subjects and also
to perform a project.
There will be compulsory seminars, where more details on a research-level will be
presented for a selection of topics, e.g.:

  • ambient occlusion,
  • hair rendering,
  • GPGPU applications,
  • ray tracing and global illumination,
  • advanced path tracing,
  • GPU-ray tracing,
  • hard and soft shadows,
  • real-time indirect illumination,
  • spherical harmonics, etc.

The initial seminars are presented by the teacher or other researchers. For the remaining
seminars, short presentations are given by the students, followed by group discussions to
deepen the understanding of the presented algorithms/techniques. Since the topic is
chosen by the presenter, the exact course content varies somewhat for each course instance.
The student will achieve practical experience from a larger project around 3D-graphics
(individually or in groups). E.g., the project can be to implement a specific advanced
extensive technique or implementing several advanced but smaller techniques. This can,
for instance, be done as a render engine of a game or stand-alone programs.

More Information

Show more

Course Syllabus


Tuition Fee

Please contact the department.
EU/EEA citizens, Swedish residence permit holders and exchange students do not pay fees. More information on:

Study Guidance



Department of Computer Science and Engineering
41296 Göteborg

Visiting address: Rännvägen 6 B

Page Manager: Pontus Sundén
Last update: 2/18/2020 2:41 PM

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Page Manager: Pontus Sundén|Last update: 10/16/2018

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