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Technology-driven Experimental Gameplay Design

Master's level | 7.5 credits | Course code: DIT466
Autumn 2020
50% Day
Period: 2 November 2020 - 17 January 2021
2) Only EU/EEA citizens and students with approved residence permit in Sweden can apply

About the Course

Advances in computer game and game development are often tied intrinsically to the develop of new technology. However, the potential use of new technology is typically easier to identify regarding graphics, sound, networking, and even business aspects than regarding the core of a game, its game mechanics or gameplay. The course technologydriven experimental game design focuses upon developing skills for understanding and applying new technologies specially towards enabling new forms of gameplay.
Two currently relevant new technologies are introduced in the course (which technologies vary between years). Creativity methods are taught in the courses as a preparation for applying these methods during the work on the specific technologies.

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Course Syllabus


Requirements and Selection

Requirements: To be eligible for this course, students must have successfully completed the following courses, or equivalent:
- TIA265 Game Engine Architecture, 7.5 credits

Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Selection: Selection is based upon the number of credits from previous university studies, maximum 225 credits.

Tuition Fee

Application fee: 900 SEK
Full course cost: 17 875 SEK
First payment: 17 875 SEK

EU/EEA citizens, Swedish residence permit holders and exchange students do not pay fees. More information on:

Study Guidance



Department of Computer Science and Engineering
41296 Göteborg

Visiting address: Rännvägen 6 B

Page Manager: Jörgen Ölund
Last update: 2/18/2020 2:41 PM

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Page Manager: Jörgen Ölund|Last update: 10/16/2018

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