Game Design & Technology Master's Programme - University of Gothenburg Till startsida
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Game Design & Technology Master's Programme

Master's programme | 120 credits
Autumn 2020
100% Day
1) Anyone can apply
2) Only EU/EEA citizens and students with approved residence permit in Sweden can apply

About the Programme

The master’s programme in Game Design and Technology provides you with skills needed to work in the game industry and other technical industries that use highly complex and interactive simulations and animations, such as the automotive industry and companies making extensive use of virtual reality systems.

About the programme
High-performance game engines are crucial for rich and meaningful gameplay. From hyper realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations, the success and enjoyment of a game depends on robust and efficient implementation of a game engine. The master’s programme in Game Design and Technology is uniquely customized to fit companies’ needs for highly skilled programmers who understand the importance of gameplay and user experience. The skills and abilities used in game engine optimization can also be applied in other technical companies developing interactive simulations, animations, and virtual reality systems.


Choose your focus
Building on international research in games and computer science with over a decade’s experience in programming courses related to games, the master’s programme in Game Design and Technology provides you with the necessary technical skills to develop and expand game engines customized towards the gameplay needs and wishes of players and gamers. Courses in game research, gameplay design, game engine architecture, and computer graphics give you the combination of theoretical knowledge and practical group projects which is needed to develop advanced game engines or interactive simulations, and you will build your skills and understanding of how to find, test, and evaluate gameplay for various target audiences. You will have the opportunity to tailor your education to your particular interests through elective courses that will strengthen your skills in design or user experience or allow you to narrow your focus with a wide range of technical specializations, such as:

  • Algorithms for Machine Learning and Inference
  • Compiler Construction
  • Fluid Mechanics
  • Information Visualization
  • Mobile Computing
  • Real-Time Systems
  • User Analytics

More information

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Requirements and Selection

Requirements: Bachelor's degree 180 credits including an independent project (degree project) of at least 15 credits or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent. Knowledge in programming with a minimum of:
4.5 credits object-oriented programming,
7.5 credits model- or process-driven software development,
7.5 credits algorithms and data structures, and Applicants must prove their knowledge of English: English 6/English B from Swedish Upper Secondary School or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Selection: Selection is based upon the number of credits from previous university studies, maximum 225 credits.

Tuition Fee

Application fee: 900 SEK
Full programme cost: 286 000 SEK
First payment: 71 500 SEK

EU/EEA citizens, Swedish residence permit holders and exchange students do not pay fees. More information on:

Study Guidance

Tina Mathé, e-post:, tel: 031-772 1071


Department of Computer Science and Engineering
41296 Göteborg

Visiting address: Rännvägen 6 B

Page Manager: Pontus Sundén
Last update: 2/18/2020 2:41 PM

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Page Manager: Pontus Sundén|Last update: 10/25/2018

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