Game Design & Technology Master's Programme - University of Gothenburg Till startsida
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Game Design & Technology Master's Programme

Master's programme | 120 credits
Autumn 2020
100% Day
1 Closed GU-68697 2 Closed GU-18697
1) Anyone can apply
2) Only EU/EEA citizens and students with approved residence permit in Sweden can apply

About the Programme

The master’s programme in Game Design and Technology provides you with skills needed to work in the game industry and other technical industries that use highly complex and interactive simulations and animations, such as the automotive industry and companies making extensive use of for example virtual reality systems.

High-performance game engines are crucial for rich and meaningful gameplay. From hyper realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations, the success and enjoyment of a game depends on robust and efficient implementation of a game engine. The master’s programme in Game Design and Technology is uniquely customized to fit companies’ needs for highly skilled programmers who understand the importance of gameplay and user experience. The skills and abilities used in game engine optimization can also be applied in other technical companies developing interactive simulations, animations, and virtual reality systems.

Combining theory and practice for advanced skills

Building on international research in games and computer science with over a decade’s experience in running courses related to games, the master’s programme in Game Design and Technology provides you with the necessary technical skills to develop and expand game engines customized towards the gameplay needs and wishes of players and gamers. Courses in game research, gameplay design, game engine architecture, and computer graphics give you the combination of theoretical knowledge and practical group projects which is needed to develop advanced game engines or interactive simulations, and you will build your skills and understanding of how to find, test, and evaluate gameplay for various target audiences.

Research-based curriculum

A central stance of our programme is to be close to current research and connect the development of technology to the design of user experiences. Our courses are related to the development and testing of software that is part of game engines and interactive simulations. A foundational understanding of the main field is provided through the mandatory courses during the first semester, and further mandatory courses continue to develop your understanding, preparing you for your master’s thesis. Elective courses provide incremental deepening or broadening of your skill sets. You will learn through lectures, seminars, teacher-led exercises, labs, and individual supervision, in addition to projects where you apply and deepen your knowledge. You can spend either the fourth semester or the whole second year on your master’s thesis project, where you can either work practically at a company or explore your research topic more theoretically within the university.

Choose your focus

You will have great freedom in tailoring your education to your particular interests through elective courses that will strengthen your skills in design or user experience or allow you to narrow your focus with a wide range of technical specializations, such as:

  • Algorithms for Machine Learning and Inference
  • Compiler Construction
  • Fluid Mechanics
  • Information Visualization
  • Mobile Computing
  • Real-Time Systems
  • User Analytics

After graduation

Graduates of the programme receive the degree Master of Science with a major in Interaction Design.

Our programme applies various perspectives and approaches to prepare you for highly qualified developer positions that require both design and implementation of game engines and equivalent systems (for example, interactive simulations). Further, it qualifies you to continue your studies at the doctoral level, where you can continue to innovate and conduct advanced technological experiments within the areas of computer graphics, physics simulation, network optimization, and gameplay design.

More information

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Requirements and Selection

Requirements: Bachelor's degree 180 credits including an independent project (degree project) of at least 15 credits or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent. Knowledge in programming with a minimum of:
4.5 credits object-oriented programming,
7.5 credits model- or process-driven software development,
7.5 credits algorithms and data structures, and Applicants must prove their knowledge of English: English 6/English B from Swedish Upper Secondary School or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Selection: Selection is based upon the number of credits from previous university studies, maximum 225 credits.

Tuition Fee

Application fee: 900 SEK
Full programme cost: 286 000 SEK
First payment: 71 500 SEK

EU/EEA citizens, Swedish residence permit holders and exchange students do not pay fees. More information on:

Study Guidance

Tina Mathé, e-post:, tel: 031-772 1071


Department of Computer Science and Engineering
41296 Göteborg

Visiting address: Rännvägen 6 B

Page Manager: Pontus Sundén
Last update: 2/18/2020 2:41 PM

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Page Manager: Pontus Sundén|Last update: 10/25/2018

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